A downloadable game

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CONTROLS

Esc to pause and exit.

WASD to move. Left click to punch, right click to shoot. 

Space to Jump and Left-Shift to Dash. You can get more!


CORE GAME

Speak to the Barkeep to get a quest. Collect the required ingredients by clearing rooms and finding the spawned ingredient. You can't head back through a door you came through, but there's always a way back to the bar from the inner ring!

LORE

You are an unfortunate soul who was picked up while the Dutchman trawled the asteroid belts for valuables and trinkets to collect, which the crewmates have taken to placing in the haunted ship’s many rooms. Unfortunately, the curse works fast upon you, and the only way to escape the power of the Dutchman is to pierce the heart of its Captain. The crew will die, but the one who takes it will be set free.

“I seen it, with me own six eyes. The Dutchman, she run more silent than a Porassian Longship. Don’t let her rusty exterior fool ye. She do be filled by haunts aplenty. If ye find yerself aboard, None be seeing ye again… Least, not as yerself, ye see. Them poor trapped souls be cryin’ in flesh rapt by the cosmic tides. Changed to horror, by the Dutchman’s curse, and Davy himself ain’t no better off, cursed to search for his impossible love, for what poor woman could love such a man. 

Yar, I seen it, and I won’t be talkin’ no more, so heed me last, boy. That vast sea be perilous for a man alone. If ye find yerself out there when the asteroid tides roll in, ye never know who do be searchin’ for ye, or who might mistake ye for something ye ain’t. Perilous indeed...”

Tale last told by a sailor aboard the Shanty L03, an unlicensed scrap vessel before the ship was rent asunder, and the crew tossed into the vast belt with only their suits for comfort.


THE TEAM

Lead Programming - Samuel "Orionhart" Reinhart and Nick "Infernis"

Level Design and Balancing - JT Manning

Models, Icons and Textures - Joe

Models, Animation and Rigging - Austin Piko

Music and SFX - Mark Bondar

Voice Lines - Samuel "Orionhart" Reinhart


All main assets, excluding Shaders, were designed, coded and completed in one week from scratch.

I am personally the most impressed with how far we were able to push ourselves. We created effective procedural generation


FUTURE

We would like to finish the game for a Steam Release. Incomplete features include Enemy AI, Boss Fight (defeat the Barkeep to win!) and some more buffs and curses.


Enjoy the prototype! Regular updates on Itch and a planned "Future Release" document to be released in the coming weeks. If you enjoy, we spent over 90 hours each on making this over the course of the week so dropping a donation is appreciated. Above all, enjoy the atmosphere!

Download

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Click download now to get access to the following files:

Speakeasy.zip 206 MB

Development log

Comments

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